We propose a full-day workshop of presentations and intensive collaborative sessions to investigate methodologies, tools, philosophies, case studies, and assessment techniques that effectively support:
TEACHING AND LEARNING DESIGN IN THE FIRST YEAR
We are organizing this workshop to be appropriately categorized under the subject "Pedagogical Patterns for Teaching Object Technology." We will actively recruit object technologists from both academia and industry to discuss and solve the challenge summarized by the statement: "First year students can't design." We will join the burgeoning crusade to emphasize design over implementation. We will be asking people around the world to help instructors teach design and to help students learn design. The organizers will judge the best twenty (20) ideas from position papers. We will choose five positions for more extensive examination and experimentation. And we will try our ideas in collaborative settings with real students! With the help of our Bay Area organizer, we will recruit students to provide feedback and to partake in active learning sessions designed to teach design. The students will be our focus group. The ideas and experiences will be catalogued for dissemination to the public. We intend to promote design in the first year and to provide guidance to those instructors who seek the higher plateau. Possible deliverables include: o Presentation at the Educators symposium (if it can be arranged). o Presentation at the Educators symposium summary session. o A WEB site to catalogue tools, case studies, methodologies, ... o Future panel sessions at ACM/SIGCSE or OOPSLA. o Paper(s) describing the results of the workshop. o Foundation for future workshops. o Foundation for an NSF Curriculum Development Grant.
1. DESCRIPTION OF THE PRIMARY WORKSHOP THEMES:
3. A PROPOSED AGENDA:
We will share ideas and then design several projects with the requirement that each project must effectively help students learn design. AM| Presentations, Questions, Discussions Hours | 5 major ideas: 15 minutes each 1.5 | 15 minor ideas: 5 minutes each* 1.5 | Extra discussion time 0.5 Lunch Random access discussions 1.0 PM| Group work (best idea people facilitate groups) 1.5 | Try out ideas with students in small groups 1.5 | Assess (including student reactions) 1.0 Dinner To the future ?.? * 5 minute presentations have worked well at the WISR Software Reuse workshops, effectively introducing everyone and their main ideas.
4. REFERENCES TO PAPERS, WORKSHOPS, AND FORUMS MOTIVATING THE WORKSHOP:
There have been a number of recent advances for doing design for professionals (Patterns, Use-Cases, CRC cards). And there has been work dealing with design in the first year -- some of which involves object technology. We believe there are other avenues to be explored. There are a number of exciting new ideas being discussed, including micro-worlds and animation. We hope our workshop leads to pulling existing work together with new ideas, resulting in better teaching better learning, and better design.
5. PROSPECTIVE CO-ORGANIZERS:
Penn State Berks Brown University UC Berkeley Victoria University
Engineering & CS Computer Science Computer Science Computer Science
PO Box 7009 PO Box 1910 387 Soda Hall #1776 PO Box 600
Reading, PA Providence, RI Berkeley, CA Wellington
19610-6009 02912 94720-1776
USA USA USA New Zealand
610-320-4845 401-863-7600 510-642-7017 +64 4 471-5328
610-320-4857(fax) 401-863-7657(fax) 510-642-5775 (fax) +64 4 495-5232(fax)
firstname.lastname@example.org email@example.com firstname.lastname@example.org email@example.com
6. PRIMARY CONTACT: Rick Mercer